Video and board game design portfolio
Casino Clicker



Language: Swift (initially), C# (current version)
Goal: Earn as much money as you can by calculating your risks and rewards.
Gameplay: Idle game, where the reward is given according to the player's luck. The player can choose how much to bet, increase his chances to win buying upgrades, do small jobs with mini games and complete missions for additional rewards.
The game is still in production with only main features implemented. Currently, the game allows the player to play casinos, buy all types of upgrades, choose bets. It is currently being tested for balance. The goal is to achieve the feeling of taking risk every time the player presses "Play". Additionally, the game needs to have the correct pace of being quick and engaging at first and give a player plenty of stuff to do, but slow down later, increasing the time the game could be played for overall.
The next step will be to implement mini games, which will allow additional income if a player lost all his money.
Also, some daily missions will be added, which will give players rewards of different value.