Video and board game design portfolio

Drone
Work in Progress
Language: C#
Goal: Reach the portal using each available action only once
Gameplay: Puzzle game, where players have to figure out how to reach the end of the level when actions only have a single-use.
This game is my final university project.
The main conflict of the game is that as the players progress through the level, they have fewer verbs to use. For instance, if they use "go left" at any point, this action is removed from the list. Players need to use their understanding of the mechanics and environment to figure out the working sequence of actions.
This was the biggest project I did at university, which came with quite a few challenges. It was fascinating to watch players interact with the game and learn how simply changing UI or order of levels can vastly improve player experience and make the game more engaging.
Although I consider the project a success, as everyone at the Graduation Show enjoyed the game and were able to finish it (some even competed with their friends, trying to finish a level in fewer tries!), there's a lot of room to improve. Apart from polish, I am planning to work more on the difficulty curve, introducing players to each concept more gradually. I want to add some simple storyline with environmental storytelling, to appeal to a wider audience.