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Colour Match

Language: C#

Goal: Score points by collecting balls of a matching colour.

Gameplay: Move shield and shoot to protect from balls of a wrong colour.

 

Colour match is essentially a dynamic challenge game, which our course leader loved to call an "endless runner". The only requirement we had to have a game without a win condition, with increasing difficulty.

Personally, I set myself an additional challenge to have a game that players can understand by simply trying it. The game does not have a single instruction, except for the hidden on in the name. Visual and audio feedback takes the teaching role, usually done through text. I have spent a lot of time testing and tweaking the game to make sure everything the players see clearly tells them what they did wrong or correct. 

Additionally, the difficulty progression is done through variety instead of simply increasing speed/number of colours. After a certain amount of time or caught balls, the game will add colours, increase balls speed, rotate the sphere or change the game mode. 
 

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